Description
The original Vanilla Adventure debuted in 2017 and quickly became a beloved classic, earning rave reviews and an Electrum Bestseller rating on DriveThruRPG. At heart, it is a wide-open, old-school wilderness crawl filled with burning dragon raids, quirky NPCs, strange dungeons, and a land yearning to be explored.
Now, after nearly a decade of publishing, designing, and refining our craft, we’re bringing it back—bigger, better, and rebuilt from cover to cover to be the perfectintroduction to classic fantasy role-playing. Whether you’re brand new to tabletop RPGs or a seasoned old-school referee, this book gives you:
- Full rules for running the game
- A huge wilderness crawl full of dragons, mystery, and quirky NPCs
- A guided starter dungeon for teaching new players
- 100+ fully statted monsters and NPCs
- 24 maps and dungeons
- A complete character creation system
- GM advice and random tables
- A classic fantasy world that’s immediately familiar and endlessly explorable
- All in one gorgeous, full-color, smyth-sewn hardcover built to last.
This is fantasy role-playing made simple, welcoming, and wildly fun.
Why Vanilla?
Check out what people have to say about it:
“Any Knight Owl Publishing book gets my attention as a matter of course. The creative streak of Ahimsa and Wind seems endless, so I was very excited to flip (virtually) through the new, expanded edition of The Vanilla Adventure. It achieves the delicate combination of guiding you through the OSR style of play while never being bland or predictable. There are many adventures for beginner GMs, but most fall into the trap of tropes and stereotypes, and not in a good way. If you’re coming from modern D&D and want to graduate to something more open, powerful, and wild, you need to pick this up.” — Frank Reding, Mottokrosh Machinations
“The Vanilla Adventure is going to be something I recommend to fresh and new GMs (as well as experienced game moderators) quite a lot! It’s clever, helpful, refreshing, and an excellent distillation of a very common branch of game running into a delightfully fun and engaging read! I like it so much, I’m jealous I didn’t write it!” —Alan Bahr, Gallant Knight Games
“Old-school and contemporary fantasy RPGs aren’t just different in terms of their rules; they expect very different approaches to play. But a lot of great old-school adventures sort of presume that the players already understand this. Vanilla Adventure is an introduction to this style of play in the form of a place with problems rather than a linear narrative, a setting filled with exploration, investigation, diplomacy and action in a familiar fantasy context. It’s full of helpful tips for players and GMs trying out this style of play.” — James Holloway, Monster Man podcast
“I thought I was returning to a place I knew — I was pleasantly surprised someone else moved in. Someone familiar, someone I recognized, but someone in a new hat. I loved the Vanilla Adventure the first time, and was happy to revisit it. That said it’s been built out significantly (complementary) — positioning itself as both an entry to the craft and a place for beginners both player and GM to play. Excited to return. (And the dragon attack mechanism is still good, may you all bathed in flame!)” — Sean Richer, Orbital Intelligence
“I really dig the goth-looking orcs!” — Skullfungus, map drawer













Reviews
There are no reviews yet.