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The Vanilla Adventure

Price range: $14.00 through $45.00

A complete, all-in-one fantasy RPG book with everything you need to start playing NOW.

No extra rulebooks. No prep. No barriers.
Just open the book, make characters, and begin your first adventure.

The Adventure of a Lifetime Begins Now!

The Vanilla Adventure can be used as a standalone game or as the foundation for a larger old-school campaign setting.

It helps new or beginning players get comfortable with an OSR game by providing a setting that feels familiar and ties to concepts they may already have about fantasy stories.

And with all the rules that you need to start playing included inside the book, this is the one-stop system shop you’ve been looking for!

Works seamlessly with:

  • Old-School Essentials
  • Labyrinth Lord
  • Swords and Wizardy
  • Basic Fantasy Roleplaying
  • Your favorite B/X “retro-clone”

Easily tweakable for:

  • Shadowdark
  • Dolmenwood
  • Cairn
  • Knave
  • Other OSR and NuSR systems

Check out a sample excerpt of the book here.

Info SKU: KOP-VA-2026 Categories:, , ,
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Description

The original Vanilla Adventure debuted in 2017 and quickly became a beloved classic, earning rave reviews and an Electrum Bestseller rating on DriveThruRPG. At heart, it is a wide-open, old-school wilderness crawl filled with burning dragon raids, quirky NPCs, strange dungeons, and a land yearning to be explored.

Now, after nearly a decade of publishing, designing, and refining our craft, we’re bringing it back—bigger, better, and rebuilt from cover to cover to be the perfectintroduction to classic fantasy role-playing. Whether you’re brand new to tabletop RPGs or a seasoned old-school referee, this book gives you:

  • Full rules for running the game
  • A huge wilderness crawl full of dragons, mystery, and quirky NPCs
  • A guided starter dungeon for teaching new players
  • 100+ fully statted monsters and NPCs
  • 24 maps and dungeons
  • A complete character creation system
  • GM advice and random tables
  • A classic fantasy world that’s immediately familiar and endlessly explorable
  • All in one gorgeous, full-color, smyth-sewn hardcover built to last.

This is fantasy role-playing made simple, welcoming, and wildly fun.

Why Vanilla?

Some people use the word vanilla to mean “plain,” but real vanilla is anything but: it’s rich, layered, and  beautifully exotic. And…somehow it’s also completely familiar and comforting — we all know exactly what to expect from it every time we try it.
That’s what we wanted this adventure to feel like.
The Vanilla Adventure is classic fantasy at its purest: approachable on the surface, yet full of depth once you dig in. A foundation you can build on, savor, and return to again and again and again….
This is the kind of adventure that reminds you why you fell in love with tabletop gaming in the first place. It’s familiar and refreshing, but also so much more: classically timeless, delightfully flavorful, and always satisfying.
Just like vanilla.

Check out what people have to say about it:

Any Knight Owl Publishing book gets my attention as a matter of course. The creative streak of Ahimsa and Wind seems endless, so I was very excited to flip (virtually) through the new, expanded edition of The Vanilla Adventure. It achieves the delicate combination of guiding you through the OSR style of play while never being bland or predictable. There are many adventures for beginner GMs, but most fall into the trap of tropes and stereotypes, and not in a good way. If you’re coming from modern D&D and want to graduate to something more open, powerful, and wild, you need to pick this up.Frank Reding, Mottokrosh Machinations

The Vanilla Adventure is going to be something I recommend to fresh and new GMs (as well as experienced game moderators) quite a lot! It’s clever, helpful, refreshing, and an excellent distillation of a very common branch of game running into a delightfully fun and engaging read! I like it so much, I’m jealous I didn’t write it!” Alan Bahr, Gallant Knight Games

If you’re craving an indulgently tropey starting adventure, you really can’t go wrong with Vanilla Adventure! It hits the notes of classic D&D and pulp fantasy novels, while also bringing some fresh new ideas for those familiar with the genre.Emiel Boven, Creator of DURF and The Electrum Archive.

Old-school and contemporary fantasy RPGs aren’t just different in terms of their rules; they expect very different approaches to play. But a lot of great old-school adventures sort of presume that the players already understand this. Vanilla Adventure is an introduction to this style of play in the form of a place with problems rather than a linear narrative, a setting filled with exploration, investigation, diplomacy and action in a familiar fantasy context. It’s full of helpful tips for players and GMs trying out this style of play.James Holloway, Monster Man podcast

I thought I was returning to a place I knew — I was pleasantly surprised someone else moved in. Someone familiar, someone I recognized, but someone in a new hat. I loved the Vanilla Adventure the first time, and was happy to revisit it. That said it’s been built out significantly (complementary) — positioning itself as both an entry to the craft and a place for beginners both player and GM to play.  Excited to return. (And the dragon attack mechanism is still good, may you all bathed in flame!)Sean Richer, Orbital Intelligence

“I really dig the goth-looking orcs!” Skullfungus, map drawer

Additional information

Weight 16 oz
Dimensions 9 × 6 × 1 in

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